Admittedly this kind of visor/weapon switching didn’t occur until later in the game, but it’s a good example of how Metroid Prime re-examined the core of what a Metroid game should be and came up with something new. It was an amazing setup and mastering it was entirely necessary to proceed. When you mixed this all together, you had to switch visors and weapons on a case by case basis often in the same room to track what was going on. On top of that enemies also required differing weapons to takedown. For the weapons, you had power, wave, ice and plasma.ĭoors, as per previous Metroid games, required different weapons to open but it was the combat that switched all this up a few notches.Ĭertain enemies didn’t operate in the visible spectrum, so switching to different visors helped you track them. For the visors you had combat, scan, thermal and x-ray. There are a total of four visors and four weapon types in the game. This was the first thing that Metroid Prime solved but what really made all of this gel together was how the game added in different visors and split out its weapon types. That meant you could not only navigate an area without getting lost but also not pull your hair out trying to jump between platforms. Throw in memorable boss fights, stellar environmental storytelling, and exciting combat encounters, and Metroid Prime’s superb design still feels awesome.Metroid Prime fixed all of that by making the gaps you had to jump a lot less strict and kept the level design more compact and simple. Exploring Tallon IV is an eerie and atmospheric delight the original development team at Retro Studios clearly understood how to transpose Metroid’s established formula of obtaining new powers to aid in thoughtful exploration of an ever-expanding map to an all-new genre. With these improvements in tow, Metroid Prime Remastered opens the doors for a new audience to experience one of the greatest Nintendo exclusives of the 21st century. When combined with the lock-on system of Samus’ suit, this game delivers the amazing power fantasy of being one of the galaxy’s ultimate bounty hunters. This new control scheme makes almost zero concessions in its updates the best compliment I can give is that my modern first-person shooter brain instinctually knew how to do almost every action with minimal tutorials or guidance. This setting (the default) maps movement to the left stick and aiming to the right in the most effective control modernization I can recall. However, the new Dual Stick option is the best way to play Metroid Prime. Classic and Pointer controls, meant to emulate the single-stick GameCube and motion-control Wii settings, respectively, play to the nostalgia of those who experienced this on those previous platforms. This version of Metroid Prime offers various control settings to allow you to play how you want. The visual improvements are noteworthy, but the modernized controls are downright revelatory. In fact, everything looks and sounds so good, you could easily fool a less-knowledgeable player into thinking this is a new release for 2023. Even the sound is better, making the excellent soundtrack that much more enjoyable. Meticulously detailed textures and vastly improved lighting further accentuate the already beautiful character models and environments. While not unique to this release, I’m struck by how well the art style of Metroid Prime translates to modern visuals. Metroid Prime Remastered takes the already-stellar original title and gives it a shiny coat of paint. However, the subsequent two decades have worn on the original release, but much like Samus by the end of each game, Metroid Prime Remastered brings the title back to full power. The series’ seamless transition to the first-person genre was defined by its frenetic action, massively explorable environments, clever puzzles, and daunting boss encounters. Metroid Prime has long been considered one of the crowning achievements of Nintendo’s GameCube library.
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