Fast Attacker: This is the most common role.(for example, if the role forces a recovery move, but it doesn't have one in its pool, it's not a problem!) Also, if a Pokemon can't possibly fulfill a certain condition, that condition is just ignored. We try, on average, to keep it as accurate as we can, though. Keep in mind, the roles are not always accurate to what the Pokemon actually does, it's just what fits best for the generator. There are ten roles in total in each format, each with their own rules. That's almost everything they do! Functionally, you don't need to worry about it unless you're trying to deduce what your opponent's set is from what they've revealed so far. ![]() In Gen 9 Random Battle and Gen 9 Random Doubles Battle, each Pokemon has between one and three roles that it can fulfill each role comes with its own movepool, which means that Pokemon in both formats can have multiple separate movepools! Outside of being a handy way to keep conflicting sets on a single Pokemon apart from each other, roles also determine which kinds of moves always generate (or which moves are forced, in other words) on the Pokemon and which items the Pokemon will get. Keep in mind, though, you DO NOT need to know this to enjoy Gen 9 Random Battle or Gen 9 Random Doubles Battle, it's just supplemental information if you're curious. That's because this gen, we are introducing (for mostly technical purposes) a role system! A basic explanation of what this means, and a list of each role and what they mean, can be found below. Gen 9 Random Doubles Battle is out, and Gen 9 Random Battle has been out for a bit now! The set generation may look a bit different from what you may be used to, and you'll be seeing some things in the /randbats command that might stand out to you. ![]() Please refer to Post #2 for an in-depth explanation of how Random Battles teams are generated.
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